I explore the boundaries of object, nature and computer. The initial creation of the piece is not the ending point. After the initial creation the work goes through a series of manipulations of medium and form. The final object is far from its initial ephemeral file but holds hidden truths to be explored by the viewer.
My current work is called cyclyical patterns: digital ecosystems and is a multi-world Virtual Reality enviroment.
This work was produced with Cinema 4d and After Effects.
Made with Cinema 4d and After Effects.
Created in Cinema 4d.
Rendered from Cinema 4d.
This was painted with acrylic paint on wood with found objects.
Image made in Cinema 4d based inspired by the creations of Wayne White.
The base of this piece was created with wood. Then covered in aluminum cans that were cut and aged to create a solid metallic display. The animation itself is an endless loop of two male figures throwing molitofv cocktails at each other. This piece shows how we will forever continue the cycle of violence.
This was the first prototype of a larger project in Virtual Reality. Imagine being able to move around a huge 3d mandala.
LowerLevel was created in Corel Painter with a WACOM tablet.
Animation based on cellular divsion renedered in Cinema 4d.
This is a screenshot of the Circular Maze world. Models were created with Cinema 4d, exported as FBX files and are being built in Unreal Game Engine. This shot was taken, December 2016, as the level is being created.